Description
This tutorial covers most (if not all) of the problems concerning the Boolean union of multiple objects in Blender. If you have worked with a Boolean modifier in Blender more than just a try, you must have faced the circumstances in which the result of union would have been a non-manifold mesh or you have wanted to Boolean union a great number of objects and you have ended up with a simple modifier that only does the Boolean union only for a couple of objects that you wouldn’t be sure if the result of the union would have non-manifold mesh or not. This article guides you with different ways to solve this issue.
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