How to Create Three.js Tube Efficiently

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Description

In this tutorial, we are going to design a tube with the texture of a real-world tube. The process we are going to take starts from scratch and we will cover all of what needs to be explained in order for the beginners to understand. First, we will start with the Vite plugin and then we will extend and develop the main.js file by starting from the simplest scene with cylinder, camera, point lights, material, and so on. Then we will add texture to the design and the kind of texture we will get will be retrieved by searching google for an aluminum sheet, tube normal map, or tube texture. You can find any other texture from anywhere or by any means according to your design preferences. Also, notice that here we will use the rect light for the light source but if this tube is meant to be designed for a room or another area, the appropriate light source needs to be added to the scene.

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