Description
If you have read our previous articles on Three.js, you are familiar with the basic functions of this powerful tool. We have different ways to apply our desired textures on the surface of an object, One of which for instance is the MeshStandardMaterial()
function we can apply any texture that we want on the object by using it. There is also another technique using which we can apply our desired texture to the object. Not only the texture but photo, logo, color, effects, and so on. This method is using shaders.
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